Computer Game Genetics II

Many computer games are designed to have a brilliant and long lasting imprint on the players mind. The effect is specifically notable in students who go ahead to take computing courses at the college level. When I was tasked to create a simple computer game program, I came up with a n idea that built upon the computer games that I had personally liked a few years back like the Dave. The situation was much similar to everybody else. I ended up splicing Dave with the Bomberman game and ended up calling it the Bomberman Dave. The game was a good hit with classmates though it did not have the dynamic aspects of the games I was used to because of my lack of Artificial Intelligence expertise at the time.

When someone uses programming languages and exploring softwares like DirectDraw it can be a challenge for the first time though with time you will be amazed at the possibilities created by a programming language. Previously, my thoughts about computer game genetics were that they were extremely complex and required dedicated mastery of the programming languages. I designed by Bomberman Dave by retaining the character of both the Bomberman and the Dave. In the Bomberman, it is possible to guide the character through an arduous maze and destroy the obstruction blocks in your path therefore destroying the opponent. In addition, you can plant explosives along the way to finish up any opponent pursuing you. Dave on the other hand presented agility and speed efficiency.

The characteristic behavior of Dave enables the Bomberman Dave to doge all attacks from the opponent, hump heights move with agility and most importantly with speed. Computer gaming is becoming complex day by day and games that almost simulate actual people like Elvis Presley and Michael Jackson are already a reality.

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